Vellum
A co-op roguelike set inside magical books. Choose a class color, build a plot-twisting spellbook and shape how your enemies grow, alone or with up to three friends.
Alvios GamesReleased 20251–4 players online
Most of the work is below the waterline.
I'm Jonathan Schenker, a game developer and software engineer. I run Alvios and build games and the systems underneath them.
Games I’ve worked on, from VR archery to a four-player caravan. This is the bit that catches the light.
A co-op roguelike set inside magical books. Choose a class color, build a plot-twisting spellbook and shape how your enemies grow, alone or with up to three friends.
Alvios GamesReleased 20251–4 players online
Load the caravan and trade your way across faraway lands, selling wonderful wares and finding magical treasures in an economy where every journey plays out differently.
Alvios GamesComing soon1–4 players online
VR archery where the bow is really in your hands. Hold your keep against an ever-advancing enemy, on your own, in online co-op, or head to head.
SteamVRReleased 2018Developed as Blueteak
A precision marble platformer and spiritual successor to Marble Blast, made by a collective of independent studios that includes Alvios.
First released 2018Ultra on Switch, PlayStation, Xbox, PC & Mac
Open source, a faithful recreation and a small web experiment. Less screenshot-friendly, just as fun to build.

A simple feedforward neural network in C#, small enough to read in one sitting. Its demo scenes learn which text color is easiest to read on a random background, and when to jump.
C# · Unity200+ stars on GitHub

A pixel-perfect recreation of Maze War as it ran on the Xerox Alto: the original 606 × 808 display, replica Alto fonts, LAN multiplayer and AI rivals with pathfinding and sight.
C#1970s shooter, rebuilt

Enter a song and its artist and the lyrics become a network. Bigger nodes repeat more; thicker lines join words that keep turning up side by side.
WebRuns on this server
I’m Jonathan Schenker. Online I’m Blueteak, which is also the developer name on QuiVr’s Steam page. I run Alvios, the studio behind Vellum and Roads & Riches.
The avatar is a fair summary of the job. The part people see is the fun bit: a satisfying bow draw, a marble that rolls just right, a spell that lands. Most of the mass sits underneath: tools, systems, and code tidy enough that the next feature is easy to add. I enjoy both halves.