Vellum
A literary roguelike where players wield colorful spells, shape enemy powers, and save magical books solo or together.
Jonathan Schenker · Game developer & software engineer
Games, tools, and experiments shaped by a love of responsive mechanics, strange technical problems, and the moment an idea becomes something you can play.
Selected work
A selection of games and side projects across VR, desktop, and the web.
A literary roguelike where players wield colorful spells, shape enemy powers, and save magical books solo or together.
A cozy traveling-merchant adventure about exploring a fantasy world, trading magical wares, and growing a caravan with friends.
Bow-and-arrow combat built around physical skill, satisfying feedback, and a world that rewards mastery.
A joyful, momentum-driven platformer about precision, speed, and getting the perfect run.
Turn a song into an explorable network of repeated words and their relationships.
A compact neural-network implementation built to experiment with learning systems inside Unity.
A pixel-perfect recreation of the original 1970s first-person shooter.
About
I’m Jonathan, a game developer and software engineer who likes working where code, interaction, and creative problem-solving overlap.
My projects span VR archery, momentum platforming, machine-learning experiments, and small web tools. The common thread is simple: make the system understandable, then make it delightful.