Jonathan Schenker · Game developer & software engineer

I make playful systems feel alive.

Games, tools, and experiments shaped by a love of responsive mechanics, strange technical problems, and the moment an idea becomes something you can play.

Selected work

Built to be played,
tested, and explored.

A selection of games and side projects across VR, desktop, and the web.

A network graph connecting words from song lyrics
Web experimentInteractive

Lyric Graph

Turn a song into an explorable network of repeated words and their relationships.

Unity logo surrounded by a neural network
Open sourceMachine learning

Unity Neural Network

A compact neural-network implementation built to experiment with learning systems inside Unity.

A monochrome maze game and generated maze
Open sourceGame Recreation

MazeWar

A pixel-perfect recreation of the original 1970s first-person shooter.

About

Engineer’s brain.
Designer’s curiosity.

I’m Jonathan, a game developer and software engineer who likes working where code, interaction, and creative problem-solving overlap.

My projects span VR archery, momentum platforming, machine-learning experiments, and small web tools. The common thread is simple: make the system understandable, then make it delightful.